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Answer by SavvyK
For anyone in the future who wants to resolve this issue... while (Physics2D.OverlapArea(SpawnChecker.randomSpawn - new Vector2(1f, 1f) SpawnChecker.randomSpawn + new Vector2(1f, 1f)) != null) That...
View ArticleAnswer by SavvyK
For anyone in the future who wants to resolve this issue... while (Physics2D.OverlapArea(SpawnChecker.randomSpawn - new Vector2(1f, 1f) SpawnChecker.randomSpawn + new Vector2(1f, 1f)) != null) That...
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